﻿#region Copyright (c) 2003 - 2008, Andreas Mueller
/////////////////////////////////////////////////////////////////////////////////////////
// 
// Copyright (c) 2003 - 2008, Andreas Mueller.
// All rights reserved. This program and the accompanying materials
// are made available under the terms of the Eclipse Public License v1.0
// which accompanies this distribution, and is available at
// http://www.eclipse.org/legal/epl-v10.html
//
// Contributors:
//    Andreas Mueller - initial API and implementation
//
// 
// This software is derived from software bearing the following
// restrictions:
// 
// Copyright (c) 1994
// Hewlett-Packard Company
// 
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appear in all copies and
// that both that copyright notice and this permission notice appear
// in supporting documentation.  Hewlett-Packard Company makes no
// representations about the suitability of this software for any
// purpose.  It is provided "as is" without express or implied warranty.
// 
// 
// Copyright (c) 1996,1997
// Silicon Graphics Computer Systems, Inc.
// 
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appear in all copies and
// that both that copyright notice and this permission notice appear
// in supporting documentation.  Silicon Graphics makes no
// representations about the suitability of this software for any
// purpose.  It is provided "as is" without express or implied warranty.
// 
// 
// (C) Copyright Nicolai M. Josuttis 1999.
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
// 
/////////////////////////////////////////////////////////////////////////////////////////
#endregion
using System;
using NUnit.Framework;
using NStl.Collections;
using NUnit.Framework.SyntaxHelpers;
using System.Linq;

namespace NStl.NUnit.ContainerFixture.Deque
{
    [TestFixture, Obsolete]
    public class NoObjectLoiteringFixture
    {
        private static Deque<int> d;
        [SetUp]
        public void SetUp()
        {
            d = new Deque<int>();
            for (int i = 0; i < 10; ++i )
            {
                d.PushBack(i);
                d.PushFront(i);
            }
        }
        [Test]
        public void ExpectedBuffer()
        {
            int[] expected = new[]
                   {
                       0, 0, 0, 0, 0, 9, 8, 7, 6, 5,
                       4, 3, 2, 1, 0, 0, 1, 2, 3, 4,
                       5, 6, 7, 8, 9, 0, 0, 0, 0, 0,
                   };
            int[] actual = d.Buffer.ToArray();
            Assert.That(actual, Is.EqualTo(expected));
        }
        [Test]
        public void Clear()
        {
            d.Clear();

            int[] expected = new int[30];
            int[] actual = d.Buffer.ToArray();
            Assert.That(actual, Is.EqualTo(expected));
        }
        [Test]
        public void Erase()
        {
            d.Erase(d.Begin() + 5, d.Begin() + 10);

            int[] expected = new[]
                                 {
                                     0, 0, 0, 0, 0, 9, 8, 7, 6, 5,
                                     0, 1, 2, 3, 4,
                                     5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
                                 };

            int[] actual = d.Buffer.ToArray();
            Assert.That(actual, Is.EqualTo(expected));
        }
        [Test]
        public void PopBack()
        {
            d.PopBack();

            int[] expected = new[]
                   {
                       0, 0, 0, 0, 0, 9, 8, 7, 6, 5,
                       4, 3, 2, 1, 0, 0, 1, 2, 3, 4,
                       5, 6, 7, 8, 0, 0, 0, 0, 0, 0,
                   };

            int[] actual = d.Buffer.ToArray();
            Assert.That(actual, Is.EqualTo(expected));
        }
        [Test]
        public void PopFront()
        {
            d.PopFront();
            int[] expected = new[]
                   {
                       0, 0, 0, 0, 0, 0, 8, 7, 6, 5,
                       4, 3, 2, 1, 0, 0, 1, 2, 3, 4,
                       5, 6, 7, 8, 9, 0, 0, 0, 0, 0,
                   };

            int[] actual = d.Buffer.ToArray();
            Assert.That(actual, Is.EqualTo(expected));
        }
        [Test]
        public void ResizeWithShrinking()
        {
            d.Resize(10);
            int[] expected = new[]
                   {
                       0, 0, 0, 0, 0, 9, 8, 7, 6, 5,
                       4, 3, 2, 1, 0, 0, 0, 0, 0, 0,
                       0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                   };

            int[] actual = d.Buffer.ToArray();
            Assert.That(actual, Is.EqualTo(expected));
        }
    }
}
